Face AR in Unreal

This week I learned how to use ARKit to act behind the character in unreal. Below shows the animations of blendshapes using FaceIt in Blender. Process Should have imported the skeleton not being rigged from makehuman. This image shows the rigged skeleton in blender. Hard to separate the jaw. Here are the processes of meContinue reading “Face AR in Unreal”

Creating a character in the unreal world

Assignment Refer back to our brainstorming session for inspiration. Try to create a character in the avatar generation software of your choice that lives in that world and story.  Grab some animations from Mixamo and import into Unreal. Why did you choose the animations you did? How do they fit the character you designed?  CreateContinue reading “Creating a character in the unreal world”

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