Things to download NDI Tools VLC NDI SDK for Unreal Download SDK for Unreal Look for the filepath as below: C:\Program Files\NewTek\NDI SDK for Unreal Engine\NDIExamples\Plugins Copy the file into a new Unreal project. resintalling NDI tools while checking off the VLC couldnt find vlc’s NDI audio and video output So when I search vlcContinue reading “VP – following Todd’s tutorial”
Category Archives: virtual production
What it takes to become a lemon zombie? Morph Target in UE and Shapekey in Blender
I am using TouchOSC app on my Andriod to control the flow of the change for the morph target on Carl character. I also use the max patch pasted below to append the “/lemonCarl” to UE. Max Patch Process Carl Avatar Morph Target pipelines tutorials are as below for Blender also from previous post usingContinue reading “What it takes to become a lemon zombie? Morph Target in UE and Shapekey in Blender”
Lemon Field, Fork Road, Lakeside Road
Practice of multi-user settings Under the multi-user editing, I added my display name and changed the color. For the UDP messaging, follow the template as below. Remember to add the server IP + port number 7000. To connecting to the virtual camera, follow this tutorial. Story line Story presentation can be found here. Tasks signupContinue reading “Lemon Field, Fork Road, Lakeside Road”
OSC controls BP in Unreal
Originally my goal was to use OSC to do speech recognition to control my simple blueprint. However, I was so close to download the Sphinx and follow the tutorial. I couldn’t find the speech recognition as I did for the OSC Receiver. But I did find some functions in the blueprint shown in the nextContinue reading “OSC controls BP in Unreal”
The Pursuit of The Lemonade Recipe
Assignment Contribute to the Brainstorm and post your thought process on your blog. Go “shopping” for reference material, assets packs, and tutorials you want to learn from for the contributions Make a blog post explaining why you chose the items and how you think you want to use them Brainstorming session We did the gameContinue reading “The Pursuit of The Lemonade Recipe”
Character Introduction in Unreal
Demo: pov How to add the BP_POV to the associated animations? I want to combine the breathing idle animation with walking backwards animation together to show the camera movement from her POV fixed! Planning to create JAW style shot for the last scene – breathing heavily and scared – to be created Questions for officeContinue reading “Character Introduction in Unreal”
Sequencer
Assignment Develop your Sequencer Skills Demo Practices – Summary changed camera type – zoom and aperture for close ups overlapped animations used livelink to create more facial expressions – struggled a lot but succeeded in recording animations Next Steps added music and sound effects used the visibility Blooper I wanted to create the POV forContinue reading “Sequencer”
Face AR in Unreal
This week I learned how to use ARKit to act behind the character in unreal. Below shows the animations of blendshapes using FaceIt in Blender. Process Should have imported the skeleton not being rigged from makehuman. This image shows the rigged skeleton in blender. Hard to separate the jaw. Here are the processes of meContinue reading “Face AR in Unreal”
scenography and spatial cinematography in unreal
Assignment: Rearrange a world with Scenography in mind. Go location scouting and find some key areas where action can take place. Drop in a camera and add or change the level blocking to create a vignette Add Quixel Assets to enhance your scene. [through Bridge] Think about your framing in relation to the Rule ofContinue reading “scenography and spatial cinematography in unreal”
Creating a character in the unreal world
Assignment Refer back to our brainstorming session for inspiration. Try to create a character in the avatar generation software of your choice that lives in that world and story. Grab some animations from Mixamo and import into Unreal. Why did you choose the animations you did? How do they fit the character you designed? CreateContinue reading “Creating a character in the unreal world”