Develop your Sequencer Skills
Practices – Summary
- changed camera type – zoom and aperture for close ups
- overlapped animations
- used livelink to create more facial expressions – struggled a lot but succeeded in recording animations
- added music and sound effects
- used the visibility
I wanted to create the POV for my character but I started a new blueprint with the Tpose and a POV camera. Then I put that under my crouching animation in world outliner. It was so bad and scary yet funny.
Continuing to my Tuna World. I decided to incorporate the animations of the character in my sequencer and also play around with different types of lens to create more scenes.
I am thinking to add more bg music as well to make it as dramatic as possible.
I understand the importance of storytelling and I am trying to make it effective as possible by following the principle
- less is more
- scenes over words – if it is felt rather than said, it is more effective
Special thanks to Doug for lending me his iPhone XR. Finally I can work with ARKit and do some weird facial expressions for my character.
ARKit LiveLink Process
- open terminal/command prompt – type in
2. get your ipv4 address and type it in your LiveLink app in iPhone
3. Enable ARKit, ARKit Face Support, LiveLink in Unreal
4. Open Windows -> LiveLink, add your device [make sure only one project is using LiveLink]
5. Create animation blueprint on your animated skeleton
6. right click to add LiveLinkPose
7. Record the animation as assets.
Yet I did have problems recording animation as an asset for my character. When I finished recording and go back to the assets to play them back, they are idle.
- import the rigged avatar with no animations first – rig it in mixamo
- import the animation and select the skeleton
Here are notes to self.
If there are something weird from makehuman to unreal – select the right material and change the translucent to opaque for skin and other way around for eyelashes
I should try using take recorder – get the animation – livelink OR using the animation blueprint
To create animations of character moving in distance – just keyframe it.